[1] Bug Weak against : Fire, Flying, Rock Strong against : Grass, Dark, Psychic Dark Weak against : Bug, Fairy, Fighting Strong against : Ghost, Psychic Dragon Weak against : Dragon, Fairy, Ice Strong against : Dragon Electric Weak against : Ground Strong against : Flying, Water Fairy Weak against : Poison, Steel Strong against : Fighting, Dark, Dragon Fighting Weak against : Fairy, Flying, Psychic Strong against : Dark, Ice, Normal, Rock, Steel Fire Weak against : Ground, Rock, Water Strong against : Bug, Grass, Ice, Steel Flying Weak against : Electric, Ice, Rock Strong against : Bug, Fighting, Grass Ghost Weak against : Dark, Ghost Strong against : Ghost, Psychic Grass Weak against : Bug, Fire, Flying, Ice, Poison Strong against : Ground, Rock, Water Ground Weak against : Grass, Ice, Water Strong against : Electric, Fire, Poison, Rock, Steel Ice Weak against : Fighting, Fire, Rock, Steel Strong against : Dragon, Flying, Grass, Ground Normal Weak against : Fighting Strong against : None Poison Weak against : Ground, Psychic Strong against : Fairy, Grass Psychic Weak against : Bug, Dark, Ghost Strong against : Fighting, Poison Rock Weak against : Fighting, Grass, Ground, Steel, Water Strong against : Bug, Fire, Flying, Ice Steel Weak against : Fighting, Fire, Ground Strong against : Fairy, Ice, Rock Water Weak against : Electric, Grass Strong against : Fire, Ground, Rock Practice is the best way to learn and remember all of the different types strengths and weaknesses

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How to get it through is an interesting question though
Obviously, its not a reason to stop using trading cards
This is just as good against control as a more conventional tempo list and while it might be weaker in a lot of ways to the red aggro deck it can just aim for full combo mode and easily race the red deck
The Scorpion God The Scorpion God is the go-to commander for -1/-1 counter-themed EDH decks